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Online Education Technology: What We Have, What We Need
By Rick E. Sevier, CPed, ROPA Traditionally, healthcare workers receive their
education while sitting in a classroom. In the 1999-2000 school
year, about 43 percent of students enrolled in post secondary
programs were non-traditional students 24 years old or older. A
total of 82 percent of these students held jobs while attending
college.
In general, non-traditional students make up roughly one-third of
the undergraduate population. The majority of non-traditional
students have a family and a lifestyle to support. Using time in a
family/work-friendly and efficient way is very important to these
individuals. Distance learning is a tool that fits this
criterion.
How can distance learning be most successfully
utilized in allied healthcare education to best serve these
nontraditional students' needs? This is the basis of the following
exploration into distance learning. The purpose of this article is
to allow the reader to gain insight and understanding of the
current technologies used in distance learning and how these can be
incorporated to provide a truly useable, cost-effective learning
opportunity.
Review of Current Computer-Based Technology
Several technologies are used in distance learning today. They
include CD-ROM, web-based training, PC chat, desktop video
conferencing, classroom video conferencing, and web-based
synchronous systems. These technologies fall into one of two
different categories: "asynchronous learning" and "synchronous
learning."
Asynchronous learning is defined as "any learning event where
interaction is delayed over time." This allows learners to
participate according to their schedule, and be geographically
separate from the instructor.
CD-ROM based distance learning tools are
asynchronous in nature. This technology is traditionally
non-interactive and provides no student-instructor interaction.
CD-ROM based distance learning technology is a good add-on for the
web-based training technology, which we will be discussing next,
but is not very effective as a standalone technology.
Web-based training technology is also asynchronous
in character, but may incorporate a basic synchronous component,
such as PC chat. This technology is also non-interactive and
provides no student-to-instructor or student-to-student
interaction. The exception to this is a text-based PC chat which
provides a primitive level of interaction within the learning
group. This technology is a very popular solution as a class
enhancement in many universities. This technology is considered to
be a good model, but as we will see next, synchronous learning has
many more advantages.
Synchronous learning is defined as "any learning event where
interaction happens simultaneously in real time." This requires
that learners attend class at its scheduled time. It commonly
includes multimedia components and provides for interactivity as
well as effective student assessment.
PC chat generally refers to real-time, text-based
discussions between two or more individuals linked via the
Internet. As you type, everything you type is displayed to the rest
of the chat group. Some applications provide for private
communications between individuals, and most applications provide
for a group chat where everyone sees everything. Some chat
applications now feature voice chat. The advantages of PC chat are
that it is readily available, inexpensive, and an interface
commonly used by people who use the Internet.
Desktop video conferencing is an application on a
personal computer equipped with a fast Internet connection, a
microphone, and a video camera. This application allows two-way or
multiway video and audio, depending upon the hardware and software
of the members. One advantage is that the interface is another that
is commonly used by people who use the Internet.
Classroom video conferencing technology allows two
or more people at different locations to see and hear each other at
the same time. Classroom video conferencing technology requires
expensive audiovisual equipment in the form of monitors, cameras,
microphones, and speakers. It also requires a means to transmit
data between sites. This technology does allow for greater
student-to-instructor and student-to-student interaction. A
downside to this technology is that the student is once again
required to take time to travel to a remote-access class
site.
Web-based synchronous technology is a distance
learning system based solely upon the Internet. It differs from
desktop video conferencing in that it incorporates multimedia and
is managed similarly to classroom video conferencing. It uses an
existing and comfortable interface of the standard web browser. The
student can participate from the comfort of his or her own home or
place of business. Setup is inexpensive at less than $30 for each
student. Most will already have the appropriate equipment to
participate. This technology provides the best mix of all
technologies at an affordable price.
The Problem
There is a need for a cost-effective, easy-to-use and easily
implemented distance learning system that is tailored to the needs
of the healthcare education system. This system would need to be
secure, allow for a mix of technologies, be low maintenance, and
provide for interactive assessment. The system would need to turn
the standard web browser into a tool for healthcare communication
and collaboration. It would need to merge communication with data
access. Finally, it would need to provide remote tools for display
and manipulation.
One Possible Solution
First, there needs to be a standard model to serve as a
foundation. Advanced Distributed Learning, also known as the ADL
initiative, originally established by the US Department of Defense,
is now in collaboration between government, industry, and
educational institutions. The purpose of the ADL initiative is to
ensure access to high-quality education and training materials that
can be tailored to individual learner needs and made available
whenever and wherever they are required.
ADL uses the SCORM standards model. SCORM (Sharable Content Object
Resource Model) defines a web-based learning content aggregation
model and runtime environment for learning objects and references
interrelated technical specifications to bring together diverse and
disparate learning content and products to ensure reusability,
accessibility, durability, and interoperability.
Web-based synchronous technology would provide a suitable and
efficient framework for a healthcare distance learning system
solution. Its major advantage is that it would be based upon
infrastructure already in place. This would allow for ease of
implementation and maintenance. The web browser would be a familiar
interface and would create a reduced learning curve for students
and instructors alike.
Web-based synchronous technology would allow for the mix of
multimedia and technology required to appropriately explore
healthcare-related objects. It would allow the use of
cost-effective development tools such as Java, Flash, and HTML. It
would also facilitate the use of existing computer applications by
integrating them into the interface. It would allow for interactive
assessment by instructors in a live environment. It would also
allow students to interact with other students in a
schedule-friendly environment. Finally, web-based synchronous
technology would provide the security needed for the Health
Insurance Portability and Accountability Act of 1996 (HIPAA)
confidentiality requirements when dealing with patient
matters.
Asynchronous and synchronous virtual labs could be integrated into
the system. These virtual labs would be developed in Macromedia
Flash®. Several virtual chemistry Labs have already been
developed. Oklahoma State University-Okmulgee has developed a
Foot Anatomy CD that is entirely based upon Macromedia
Flash® technology. The Macromedia Flash development language
was designed for integration into the Internet. It is an
object-oriented language that would facilitate integration with a
new entity - Healthcare Learning Objects.
Healthcare Learning Objects would be based upon the concept
of Learning Objects. According to the National Learning
Infrastructure Initiative website ( www.educause.edu/nlii), Learning Objects are
defined as: "...digital resources, modular in nature, that are used
to support learning. They include, but are not limited to,
simulations, electronic calculators, animations, tutorials, text
entries, websites, bibliographies, audio and video clips, quizzes,
photographs, illustrations, diagrams, graphs, maps, charts, and
assessments. They vary in size, scope, and level of granularity,
ranging from a small chunk of instruction to a series of resources
combined to provide a more complex learning experience."
Thus Healthcare Learning Objects would consist of Terminology
Objects, Diagnostic Imaging Objects, Pathology Objects, Drug Data
Objects, Treatment Objects and Patient Case Study Objects.
The Terminology Objects database would be less of
a dictionary definition, and more of an encyclopedic database. Each
object would be cross-referenced to related objects via the use of
hyperlinks. The entire database would contain all common healthcare
terminology. In essence, it would be a very intelligent medical
dictionary. The contents of the database would be stored in HTML
format, so as to accommodate access and linkage from any web-based
system.
Likewise, Diagnostic Imaging Objects database
would contain images from CAT, MRI, X-ray, ultrasound and
endoscopic procedures. These would be stored and accessed as
streaming video files. This would allow virtual labs to integrate
simulated real-time procedural graphics into their content.
The Pathology Objects database could consist of
pathological data and images and be cross-referenced to a treatment
and drug database.
The Treatment Objects database would contain data
and streaming video of surgical and non-surgical treatments. These
treatments could span from simple exercises to surgical procedures.
This too could be integrated into the virtual labs.
The Drug Objects database would contain standard
drug data in HTML "drug data cards" that would serve as a reference
to the rest of the system. A deal could more than likely be struck
with drug manufacturers to keep this portion of the database
updated. This could also serve as a partial financial support
system for the system as a whole.
Finally, Patient Case Study Objects would contain
actual patient case studies. It would become the driving data for
the virtual lab. Each case would contain links to appropriate
Terminology Objects, Diagnostic Imaging Objects, Pathology Objects,
Drug Data Objects, and Treatment Objects. Student assessment would
be centered on an actual case in these virtual labs. As a student
chose a course of diagnostics and treatments, the patient would
either respond favorably or not. This would give the student a feel
for real-world consequences to action or inaction.
All of these Healthcare Learning Objects would reside in a central
database to be accessed by the healthcare distance learning system
and used in the appropriate venue. The thought behind this is to
reduce the redundancy of information and centralize its use and
storage.
We Can Do This Now
The technology exists today to create a distance learning system
for healthcare education using existing technology infrastructure,
development tools and instructional modalities. The system could be
created and implemented cost-effectively, possibly with financial
assistance from pharmaceutical companies.
Much of the information that is needed for the databases already
exists. Many institutions have gathered similar information for
years. If all of this information were pooled into a central
resource, the amount of potential knowledge would be astounding.
With the right interface, the data could be categorized and turned
into a truly powerful learning tool.
As our society in general moves towards a goal of "standardization"
in everything from electronics to personal information, it is our
task to standardize the way we educate our future healthcare
workers. The use of web-based distance learning achieves this
standardization. The Internet has become as big a part of everyday
life as our cell phones. The interface is user-friendly and
non-intimidating. The Internet is THE standard choice for any
future healthcare distance learning system.
By pooling the vast knowledge and resources of the best healthcare
system in the world, we can rest assured that we will not only have
the tools needed to train the next generation of healthcare
workers, but that the training will be accessible to all
individuals, regardless of their traditional or non-traditional
status. This should logically promote more individuals from the
nontraditional pool to consider pursuing healthcare careers because
of the sheer convenience of the education.
We owe it to ourselves as insurance of our own futures to provide
user- and worker-friendly modes of healthcare education to
tomorrow's healthcare workers.
Rick E. Sevier, CPed, ROPA, worked as a licensed college
instructor for nearly seven years and has worked with computer
graphic applications for over 20 years. He is currently finishing
his last semester for a bachelor of science degree in technical
education at Oklahoma State University. He serves as lead developer
and instructor for Pedorthics Education Technologies Ltd. (PET).
Contact him via e-mail: rsevier@sbcglobal.net 
Table Of Contents - April 2005
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Kiwi: An RRD Innovation
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Flo-Tech: Expanding Options
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A New Paradigm of Postoperative Amputation Care
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OA Knee Bracing Relieves Pain, Reduces Medication Need
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Soldier Gets New Prosthetic Design
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Cutting Edge
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Online Education Technology: What We Have, What We Need
Education Outlook
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Independent Networks: Leveling the Playing Field
Leading EDGE
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O&P Aids Animals
Creature Care
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Saddam's Palace Basement Becomes O&P Lab
Global View
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Gary Horton's Goal: Providing a Lifetime of Support for Patients
Industry Leader
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Got FAQs?
Got FAQs?
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US-ISPO Conference Provides Much Food for Thought
Association Spotlight
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CMS Proposes Wheelchair Codes
Association Spotlight
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Jason M. Jennings, CPO
Profile
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ACPOC/Academy Meeting Opens New Dimension
Perspective
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President's Message: Introducing The Academy Today
Viewpoints
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